{"id":5778,"date":"2026-06-18T22:59:53","date_gmt":"2026-06-18T22:59:53","guid":{"rendered":"https:\/\/www.00strategy.com\/index.php\/2026\/06\/18\/no-law-creative-director-discusses-how-unreal-engine-5-was-used-to-create-port-desire\/"},"modified":"2026-06-18T23:47:46","modified_gmt":"2026-06-18T23:47:46","slug":"no-law-creative-director-discusses-how-unreal-engine-5-was-used-to-create-port-desire","status":"publish","type":"post","link":"https:\/\/www.00strategy.com\/index.php\/2026\/06\/18\/no-law-creative-director-discusses-how-unreal-engine-5-was-used-to-create-port-desire\/","title":{"rendered":"No Law Creative Director Discusses How Unreal Engine 5 Was Used to Create Port Desire"},"content":{"rendered":"<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_5778\" class=\"pvc_stats total_only  \" data-element-id=\"5778\" style=\"\"><i class=\"pvc-stats-icon large\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/www.00strategy.com\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n<div>\n<p>As part of Epic Games\u2019 recent State of Unreal showcase, developer Neon Giant showed off its open-world shooter <em>No Law<\/em>, focusing on how a small team has been able to take on the challenge of developing such an ambitious title. A big part of the showcase was the game\u2019s setting of Port Desire, which was developed by Neon Giant with its own proprietary tools used alongside Unreal Engine 5 technologies.<\/p>\n<p>The showcase, hosted by creative director Tor Frick, primarily focused on the design principle of \u201cdensity over scale\u201d. This means that, rather than going for a massive open world, the studio has instead decided to focus on making sure that the in-game world is dense enough for players to enjoy.<\/p>\n<p>Features from Unreal Engine 5, like Nanite, give the development team the ability to focus on \u201cextreme visual density\u201d that worked hand-in-hand with the game\u2019s handcrafted environments to ensure that Port Desire could be explored without players facing performance issues. Lumen and MegaLights similarly played a role by giving the team access to dynamic lighting and weather systems. Even the NPCs of Port Desire made use of Unreal Engine 5 technologies, like MetaHuman and Mass Framework.<\/p>\n<p>\u201cBy leveraging UE5\u2019s latest tech to bypass traditional development bottlenecks, we\u2019ve finally been able to build the uncompromised version of the world we\u2019ve wanted to create for years,\u201d said Frick during the showcase. \u201cWe look forward to the day players can experience Port Desire for themselves.\u201d<\/p>\n<p>This showcase came just a few days after Neon Giant had released a developer diary video where it discussed Port Desire and the role it will play in the story of <em>No Law<\/em>. The city has been described as being of major importance to various factions, which opens up the door for plenty of narrative opportunities for players to engage in. Among these factions are the Peacekeepers, who focus on maintaining peace and order throughout the city.<\/p>\n<p>Interestingly, Frick and co-creative director Arcade Berg have previously spoken about how <em>No Law<\/em> was bound to draw comparisons with CD Projekt RED\u2019s <em>Cyberpunk 2077<\/em>. In an interview from back in December, the two spoke about how the two titles share similarities, like the cyberpunk genre and first-person perspective.<\/p>\n<p>\u201cA lot of it is, it\u2019s just the mood and the tone. <em>Cyberpunk<\/em> [<em>2077<\/em>] is a big, sprawling experience. It\u2019s a mega city,\u201d said Frick. \u201cAnd our game is a lot more intimate both when it comes to the gameplay mechanics but also the world. I think as people see more of the game, that will be more apparent. It\u2019s hard to do in a short trailer like that. I think you need to see and feel the game more. It is more of an intimate experience, like the world is deep but not so grand. And the same thing with mechanics and the same thing with the story. It is very, very personal and very, very reactive around you as a player, rather than being set in this grand backdrop.\u201d<\/p>\n<p><em>No Law<\/em> is being developed for PC, PS5, and Xbox Series X\/S, and doesn\u2019t yet have a release date.<\/p>\n<p><iframe loading=\"lazy\" title=\"State of Unreal 2026 Official 4K Livestream | Unreal Fest Chicago\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/9ikOoOzAhPE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<hr>\n<\/div>\n<div>\n<h2>Amazing Articles You Might Want To Check Out!<\/h2>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_5778\" class=\"pvc_stats total_only  \" data-element-id=\"5778\" style=\"\"><i class=\"pvc-stats-icon large\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/www.00strategy.com\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n<p>As part of Epic Games\u2019 recent State of Unreal showcase, developer Neon Giant showed off its open-world shooter No Law, focusing on how a small team has been able to take on the challenge of developing such an ambitious title. A big part of the showcase was the game\u2019s setting of Port Desire, which was [&hellip;]<\/p>\n","protected":false},"author":55,"featured_media":5779,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,95],"tags":[380,36,381,108,382,164,209,211,212],"class_list":["post-5778","post","type-post","status-publish","format-standard","has-post-thumbnail","category-gaming","category-xtra","tag-krafton","tag-mixtv","tag-neon-giant","tag-news","tag-no-law","tag-pc","tag-ps5","tag-xbox-series-s","tag-xbox-series-x"],"a3_pvc":{"activated":true,"total_views":4,"today_views":2},"_links":{"self":[{"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/posts\/5778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/comments?post=5778"}],"version-history":[{"count":1,"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/posts\/5778\/revisions"}],"predecessor-version":[{"id":5813,"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/posts\/5778\/revisions\/5813"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/media\/5779"}],"wp:attachment":[{"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/media?parent=5778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/categories?post=5778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.00strategy.com\/index.php\/wp-json\/wp\/v2\/tags?post=5778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}